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Concept & 3D Artist
2023
Dandelion Wine is an AGP (Advanced Games Project) at the University of Southern California. As a General Artist on the team, I created environmental and character concept art, action keyframes, as well as 3D assets for the game. I am also involved with set dressing and technical art on Unity.
Game design & art
Repurr the Shrine is a puzzle-adventure game created in Unreal Engine 4. I was responsible for game design and game art, including concept, 3D assets, and UI.
Mushroom Adventure is an adventure-collection game I developed In Unreal Engine 4. I enjoyed modeling the mushrooms and programming the inventory system.
2022
Catavania is a solo project I developed during high school. It is a remake of the classic 8-bit game Castlevania, created in Flowlab.io. All aspects of the game were completed by me, including the art, animation, and programming.
Programming and level design
Spidey Jump is a platformer game I developed during high school. I enjoyed creating the level designs and exploring the Flowlab.io engine.